The first one I have worked a lot on is the F-15C. The goal is to keep models close to the original meshes, while enhancing the models with actually just tiny details.
What have I done to the F-15C?
-I have remodelled some vents on top of the fuselage. Now they're not just 10*5 pixels of texture but real meshes with depth etc (much better looking)
-New wheels. Wheels have been modelled to represent real life F-15 wheels
-New landing gear door textures. Replaces the low res original ones with new, better looking textures
-In exhaust textures (Before they were just black)
-New radar in nosecone (SA models won't profitate off that sadly)
-Cockpit will be edited (to-do)
image of the old model:
And here is the "broken version". To make the wings look like they're not just cut off, I have edited the mesh and also added a broken wing interior, so to say. Looks quite nice imo. Left wing, right wing and left tail can break seperately.
Broken state (will be available in V):
I'm planning on doing this to a few AC:AH models. Mainly the F-15C, F-15E, F-14D, YF-23 (although I have already released that one with some scratchwork) and maybe some Sukhois. Don't know, yet